Last night was a momentous occasion for me. After a break of over a year, I’ve been able to start up an RPG campaign. I made the decision a month or so back to start up a campaign, and the lure of the Warhammer 40k setting was too great. Dark Heresy beat Pathfinder as system of choice, not only because I have experience GMing Dark Heresy already, but because I absolutely love the 40k universe.
I’m not sure exactly what it is about the 40k setting, to be honest. Possibly it’s familiarity from years of playing 40k and absorbing the background material, possibly it’s the dark, grim nature of the setting, but I just keep getting drawn back to it. I was made aware of the second edition of Dark Heresy around the time when I was looking to start up a campaign, and having looked at the radically over-hauled rules, and the new background material, I decided pretty much there and then to run with it.
Actually running the session last night was an eye opener. It’s been that long since I GMed a game I found myself being very rusty. I also found my train of thought getting derailed quite easily, probably a sided effect of last year’s drama. I certainly felt like it was hard work, and rather harder than I expected.
Still, at the end of the night, everyone seemed to have fun, which is the most important thing. Now comes the hard part, thinking up nasty things to do to their characters. Part of the appeal of the new edition’s background is the larger emphasis on nasty stuff happening. I think the hardest bit will be narrowing down exactly what nasty stuff will happen…